Mitchell Mabanag

Post-production · Motion · Story

Mitchell
Mabanag

Video Editor & Motion Designer · San Jose, California

I am a video editor and motion designer in San Jose. I work in Premiere Pro and After Effects across narrative film, documentary, branded video, and live events.

Edit Premiere Pro Motion & VFX After Effects Design Illustrator, Photoshop Color DaVinci Resolve 3D Autodesk Maya, Blender

Animation #6

Feature Film · End Credit Sequence

For Old Times’ Sake

I designed and animated nine CRT-inspired end credit slides for For Old Times’ Sake with supplied and custom assets.

Role
Motion Designer
Year
2026
Deliverable
Nine end-credit animations
Animation
Keyframe and frame by frame
Tools
After Effects, Illustrator, Photoshop
Full documentary

Documentary · 6:40

POW & Back

I edited and shot POW & Back, a WWII documentary about Colonel Joseph Peterburs, also the sound design, color, and historical research.

Role
Editor & Cinematographer
Year
2024
Also
Sound design, color, research
Subject
Col. Joseph Peterburs, USAAF
Full short film

Narrative Short · 9:08

Staying Still

I edited Staying Still, Sacramento State’s senior capstone narrative film, along with its sound design, color, and VFX.

Role
Video Editor
Year
2025
Also
Sound design, color, VFX
Screened
J Street Film Festival
Opening sequence

J Street Film Festival · Sacramento State

Opening & Intertitles

I designed and animated the J Street Film Festival’s opening and intertitles, selected for it through Sacramento State’s motion graphics course.

Role
Motion Graphics Artist
Year
2025
Audience
400+ attendees
Channel intro

Per Law · YouTube Series

MAC Armwrestling

I led the editing and motion design for Per Law’s MAC Armwrestling series, and built the channel’s branded intro and recurring graphics.

Role
Video Editor & Motion Graphics Artist
Year
2025
Deliverable
Series edits, intro, graphics
Model
Freelance, remote
PureskinSpec advertisement, motion graphics and sound design
Moka PotSpec advertisement, product spot

I start with the audience, tone, and delivery, organize the material, and build a rough cut. Pacing, sound, color, and graphics follow from there.

Contact

Remote / Hybrid / Bay Area